Skip to main content

Becoming Veteran Ready

This summer I begin my formal training as a mental health counselor. I am starting early by signing up for professional development opportunities on my own. The first of these opportunities includes getting a Veteran Ready Organization Certification. This course is called, PsychArmor, created in collaboration with the Wounded Warrior project. As part of this professional development, I watched four videos and took notes to refer to later. The four videos include:
  1. 15 Things Veterans Want You to Know (video duration: 15m 56s)
  2. Helping Others Hold On (18m 44s)
  3. Communication Skills with Veterans (17m 39s)
  4. How to Talk to Someone with a Disability (10m 21s)
The first video stressed military cultural competence. Just like any major organization or institution, the five branches of the military and the reserves have their own culture. Working in higher education in a military town makes it very likely that I will encounter a veteran, active serviceperson, or someone from a military family. 

In the first and second video I learned a new term, called invisible wounds. This includes anything from PTSD, brain injury, depression, or suicidal ideation. Interestingly, the majority of even combat veterans do not develop PTSD. However, those that do are at a higher risk for suicide. This is especially serious given the help seeking is not part of military culture. Being that the highest rate of suicide among veterans is among men, ages 18-35 (college-aged), veteran college students may be at risk. 

The third video on communication skills supported the need for military cultural competence by describing the veteran/military lens or the way that they see the world. As in conversations with any student or client, we should never assume that the other person sees the world the same way as we do. Therefore, it is important to establish mutual understanding through compassion, acceptance, and partnership. Consistent with the technique of motivational interviewing, the use of open-ended questions, positive affirmations, and periodic summarizes are very important in conversations with veterans because they may not be as forthcoming with needs or problems that they may need help with. 

The fourth video was a review of best practices when communicating with students or clients with a disabilities. As an instructor, I am familiar with universal design principles which include People First language. For example, we say students with Autism as opposed to Autistic students. One that is not recognized as frequently is the preference for the term deaf or hard of hearing as opposed to hearing impaired. I learned this from a deaf student this semester. 

Overall, this information was a great reminder as I begin my training in mental health counseling and continue my research interviewing military dependents at college. I encourage you to learn more about military cultural competence and participating a PsychArmor training. Below is a picture of my former student and research assistant who is from a military family herself. Thank you for all your insights, Breanna!

Comments

Popular posts from this blog

The Writing on the Wall: Arguing Against Spanking

It's the 5th week of school and by now we have covered behaviorism and operant conditioning in all three of the classes I teach. I teach that we reinforce productive, desirable behavior before punishing undesirable behavior, and that removal punishment (taking away a privilege or object) should be used before resorting to presentation punishment (scolding or a negative consequence). This is counterintuitive, especially because many of us were raised in environments in which corporal punishment was normative. Discussion is always freeform in my classes and comments are encouraged. I present concrete situations from real life, like my daughter drawing on the wall or a student not being able to stay seated during on-task time. Inevitably spanking comes up in these educational psychology discussions. "If you just pop them, then they will stop immediately... If I got hit, I never did the thing again... little kids are too young to understand other consequences..." As a mot

On Fridays We Wear Red

Today is the last day of the first week of the spring semester at Valdosta State University . Every Friday we wear red to show school spirit. I went ahead and just bought red glasses to make things easier! This semester I *get to* teach two sections of an introductory educational psychology course, called Exploring Learning and Teaching, along with an online section of Educational Psychology for Teaching Adults. These are not new preps; in other words, I have taught these classes before and get to have fun with them. This first week is just an introduction so I chose to try out this empathetic syllabi review exercise from the blog, Faculty Focus . In my face-to-face sections, I asked students to bring in their syllabi and critically review them for missing information, as well as mark important dates in their calendars (paper or electronic). This then facilitated a discussion about why some instructors may leave out due dates or points for each assignment. This is my attempt t

Gamification for ADHD: This week's experience with Forest

This week I learned about an app, called Forest , from an academic mom group and immediately had to try it. Here is a really good  review  all about the app by Amy French. I did spring for the $1.99 paid version that allows you to connect with friends... This is a perfect example of gamification applied to staying on task, which is a primary problem for those of us who struggle with ADHD. Elements of gamification that the app uses includes points (leaves) earned for minutes spent on task. This is measured by not being able to toggle to any other app on the phone. One of my friends already pointed out that a browser version would be more helpful for her and guess what?!? The developers of Forest have a free Chrome extension you can use. For every block of time spent on task/off your phone (25 minutes is the default setting), your forest grows a tree and you earn points . With points (leaves) you can buy ( unlock ) special privileges, background music/sounds, and different types o